
Fachbereich
DESIGN INFORMATIK MEDIEN
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AR-basierter Dialog Avatar
In a world that is becoming increasingly digital, our behaviour is changing with technology. Avatars are one phenomenon of this development. They are mappings of characters or people in a digital environment. They can be used in many different scenarios, such as in digital space, in VR or immersively in AR, where they can act as dialogue partners or guides.
TaoAvatar [1] was recently introduced as a new method for creating such avatars. They enable a photorealistic representation of 3D full-body avatars. TaoAvatars combine non-rigid methods such as Gaussian Splatting with skeleton-based rigid methods such as Skinned Multi-Person Linear Model (SMPLX) creation, which enables efficient use in AR.
Our project is about creating TaoAvatars as dialogue partners for the Apple Vision Pro. The avatar should use realistic gestures and facial expressions and act realistic in conversation while talking to the user.
(Finn Schindel und Victoria Thee / Prof. Dr. Schwanecke, SoSe 2025, bestes Poster)