
Fachbereich
DESIGN INFORMATIK MEDIEN
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Dreaming 360° - Using Diffusion Networks towards generating perspective correct 360° VR experiences
Conventional viewing of (monoscopic) images typically occurs on 2D surfaces such as monitors or paper, limiting the immersive experience and depth perception compared to the original scene. Virtual reality (VR) offers a medium to display these images in a unique way by providing an immersive environment that has the potential to recreate the photographer’s original experience.
This master project researches methods and implementations to achieve perspective correct 360° VR experiences, specifically aiming to enrich the viewing experience of monoscopic images within VR environments. Traditional approaches, reliant on depth-estimation models and inpainting for regular images, encounter challenges when applied to the unique demands of VR. To overcome these limitations, the created application combines VR specific implementations with insights from existing works, presenting a comprehensive solution to enhance the immersion and accuracy of viewing monoscopic images in VR.
(Jérôme Kudnick / Prof. Dr. Weier, WS 23/24)